Post your currently playing video game screenshots

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#301 Posted by jun_aka_pekto (24263 posts) -

Well, the old Duty HQ at Rostok got borked pretty bad. That's something very different from the original Shadow of Chernobyl. Had to find the new bar at the outskirts of Pripyat. Found it.

The barkeep is finally selling an exoskeleton.

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#302 Posted by jun_aka_pekto (24263 posts) -

STALKER: Lost Alpha

Enjoying the countryside on the map called.....Countryside. Looks pleasing even with the outdated graphics.

This is probably the first game I played where just because NPCs are indicated as bad guys (red in minimap) doesn't mean I automatically shoot them.

This is also the the first STALKER game where chimeras can climb ladders vertically. Utter surprise to me. I was dumbfounded. ;) Good thing I saw them from afar and took them out from a distance.

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#303 Posted by Cloud_imperium (14783 posts) -

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#304 Posted by jun_aka_pekto (24263 posts) -

Couldn't go to bed until I finished Lab X16 in STALKER: Lost Alpha. It took a few tries. I was literally out of ammo by the time I reached the exit.

The initial part was a dream. Nice touch. But, the maker of Lost Alpha modified the lab layout to be as convoluted as possible just to piss off the player.

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#305 Edited by jun_aka_pekto (24263 posts) -

Very productive sets of missions to Concrete Factory, Countryside, and Radar (still got to finish one at the latter). I finally got my hands on an HK G36 (among others) I didn't have to drop on the way back to Cordon for upgrading.

For some reason, the game didn't seem to want me to keep an HK G36. A horde of mutants would always show up and force me to drop excess weight, even in "safer" areas.

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#306 Posted by DragonfireXZ95 (24560 posts) -

Got a beta key for Fallout 76. It's basically a glorified Fallout 4 mod with multiplayer. Graphics are the same; still atrocious, and gameplay is just Fallout 4 without any dialogue choices. Pretty sure I won't pay 60 bucks for this.

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#307 Edited by jun_aka_pekto (24263 posts) -

After finishing all three STALKER games and currently playing Lost Alpha, Call of Pripyat still remains my favorite.

CoP with Absolute Nature v4.04 really feels optimized compared to say, Lost Alpha.

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#308 Edited by jun_aka_pekto (24263 posts) -

Comparing screenshots of various STALKER games. I used an HK G36 as the weapon prop. But, I never did get one in Clear Sky. So, I subbed a SIG-550 instead.

Lost Alpha
Lost Alpha
Call of Chernobyl with Absolute Nature Redux and STCoP weapons pack
Call of Chernobyl with Absolute Nature Redux and STCoP weapons pack
Call of Pripyat with Absolute Nature v4.04
Call of Pripyat with Absolute Nature v4.04
Clear Sky with Complete Mod
Clear Sky with Complete Mod
Shadow of Chernobyl with Complete Mod 2009
Shadow of Chernobyl with Complete Mod 2009

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#309 Posted by Cloud_imperium (14783 posts) -

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#310 Edited by jun_aka_pekto (24263 posts) -

STALKER: Lost Alpha

Lost in the maze that is Pripyat Underground. Running low on ammo too. Used em up on hordes of snorks (and rats). Maybe I just imagined it. But, I thought I saw a burer running around nekkid. ;) It didn't have a robe. But, it sure was levitating things and throwing them at me. Not anymore it isn't.

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#311 Edited by jun_aka_pekto (24263 posts) -

Not lost anymore. I see the makers of Lost Alpha used assets from Call of Pripyat: the quarry digging machine, the domed building.....

I didn't think the digging machine would fit inside the dome. It's huge in CoP.

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#312 Edited by jun_aka_pekto (24263 posts) -

STALKER: Call of Pripyat

It's hard to believe. But, I'm not burned out yet on STALKER. Still, taking a break from Lost Alpha and going back to Call of Pripyat is such a joy.

ShoC is such a pain to play. Still glitchy after all these time. Clear Sky is somewhat better. Lost Alpha would be great if the developer didn't design it to piss off the player as much as possible. CoP and CoC are the definitive STALKER games to me. The old Cold War era vibes is a nice touch.

I also wish the game screenshot apps would be consistent among the games. The screenshots for Lost Alpha and Shadow of Chernobyl tend to be too dark. Way too dark. The ones for Call of Pripyat are too bright.

I had to darken (and sharpen) these to more accurately depict what I'm seeing onscreen.

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#313 Edited by jun_aka_pekto (24263 posts) -

I really like the post-SP campaign free-exploration in STALKER: Clear Sky. But, the decision to make bloodsuckers invulnerable unless they're not cloaked is pretty dumb. They don't de-cloak until they're taking a swipe at ya. Two swipes and......dead. Against two or more cloaked bloodsuckers like here? Geeez. Good thing they can't jump. But, I'm pretty much stuck here. They're just waiting for me to get out in the open.

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#314 Posted by carljohnsonCJ (229 posts) -

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#315 Edited by jun_aka_pekto (24263 posts) -

I got the urge to play Call of Pripyat with the STCoP weapons mod. That means reinstalling and starting the campaign over. No sweat. I never tire of having a rusted shipwreck as a base.

I have to say, I'm enjoying the STALKER ecosystem now that most of the glitches have been addressed. Just about the only mod I've tried but not persisted with is the Misery mod because it makes playing the game seem like a chore due to the micromanagement of little things that should be automated.

Anyway, Lost Alpha is way longer that I thought and it's getting weirder the closer to the end I get. So, I'm taking a short break from it.

I can afford to play CoP without the HUD for now. I'll bring it back once the chimera shows up. Dangerous to encounter one without some sort of early warning (aka HUD).

Then again..... I think STCoP weakens the chimera a lot compared to the vanilla game.

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#316 Edited by jun_aka_pekto (24263 posts) -

More Call of Pripyat.

My nephew still tells me to find poison gas to use against the bloodsuckers. I have a simpler way to deal with them. Shotgun from above.....grenades too. ;)

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#317 Posted by jun_aka_pekto (24263 posts) -

One thing that differentiates Call of Pripyat from the other STALKER games (and most games in general) is the ability of NPCs to scavenge, just like the player. And, just like the player, NPCs can get greedy and overburden themselves to the point they cannot outrun an emission and get killed in the process. Then, I just plunder the plunderer for some quick cash.

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#318 Posted by uninspiredcup (28568 posts) -

Playing Alan Wake, gets boring, prob play something else.

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#319 Edited by jun_aka_pekto (24263 posts) -

Resumed STALKER: Lost Alpha. I have a strong dislike for escort duties. The buffoon I was escorting led me straight to a burer. ;) Of course, the scientist lived because yours truly took a hit for the team.

I also went broke buying an exoskeleton only to find out I should have stuck with my SKAT-9M armor. The exo didn't have sprint capability.

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#320 Edited by jun_aka_pekto (24263 posts) -

Nooooo! Not again. Damn chimeras in Call of Pripyat. They're good at ambush.

I do love the new weapons set the STCoP mod provides. The ammo count also show the chimera as being weaker with STCoP installed. If this was the vanilla game, I would have used up all my 5.56 mm ammo and the chimera would be laughing at me. ;)

This version of the chimera also seems to lack the freezing attack employed by the vanilla version. Not once did my character's movements slow down to a crawl during this encounter.

In short, this version of the chimera isn't as terrifying as the vanilla version.

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#321 Edited by jun_aka_pekto (24263 posts) -

Early weekend for me.

Sometimes, it can be a drag competing with NPCs for artifacts and looting bodies. Whenever I see NPCs near an anomaly, there's a big probability they already took the artifacts.

NPCs that directly compete with the player is a feature I'm seeing less and less in modern games. Nowadays, NPCs are mere decor for the landscape. You might get a recorded message out of them and that's it.

When an emission hits, you'll know it.

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#322 Edited by jun_aka_pekto (24263 posts) -

STALKER: Lost Alpha and lost inside the Sarcophagus. Interesting to have a .44 Magnum nicknamed, Borov's Pecker. ;)

Eeedeee Kamunye.

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#323 Edited by jun_aka_pekto (24263 posts) -

STALKER: Lost Alpha

Ghost said this is it (the Generators). I take that to mean the game is close to the end. 5.56 mm ammo is low. But, there's still plenty of shotgun ammo....I think. Bring it on.

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#324 Edited by jun_aka_pekto (24263 posts) -

I didn't think I'd finish STALKER: Lost Alpha today. But, I guess I got the hang of moving inside multilevel mazes, plus vague instructions on mission objectives. I'm also glad it's over. Too many fricking cutscenes near the end.

Apparently, there is also a free-explore mode after finishing the SP campaign.

Cutscene, cutscene, no HUD. ;)

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#325 Edited by jun_aka_pekto (24263 posts) -

Since I'm done with Lost Alpha, it's back to my favorite of the series, Call of Pripyat. And, it doesn't disappoint.

I suspected a chimera was about after seeing so many dead mutants. Sure enough, there was one. Can't leave it running loose so close to the ship. It came under fire from three directions, including me from above. No chance at all.

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#326 Posted by jun_aka_pekto (24263 posts) -

Enjoying STALKER: Lost Alpha in free-explore mode. I like the faction wars in Clear Sky better. But, this will do fine as well.

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#327 Posted by jun_aka_pekto (24263 posts) -

It's been a busy (STALKER) day with Lost Alpha, Clear Sky, and Call of Pripyat....minus that glitchfest ShoC....Bleh.

Am I burned out yet? Heck, no.

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#328 Edited by jun_aka_pekto (24263 posts) -

Attempting to do varmint control at the Swamp map of STALKER: Clear Sky and just plain visiting. But, it looks like bandits are on the move in the Garbage map. Gotta keep em away from control of the portals in that area because they'll make it a pain to move around between maps. Although the bandits usually stay in the Garbage side, they occasionally cross to the adjacent maps via portals.

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#329 Posted by jun_aka_pekto (24263 posts) -

Spent the day in The Zone. This time, I switched to the northern lands in Call of Pripyat.

The STCoP weapons mod really made the game easy, even on Master Difficulty. I could never kill snorks with the first burst in the vanilla game. Here? I got em each time.

Nitro does look like Putin except the real one is much more pudgy. ;)

I think this is a glitch with the mod because I never saw it in the vanilla game. But, the broadcaster shouted the emission is over. Yet, stepping outside...... Yeah, right.

I did a couple of escort missions with these guys. I read somewhere they got new armor suits if they all lived. Well, they got new duds. So, it looks like no one in the team died.

I like the combined natural and rustic look of the Absolute Nature mod.

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#330 Edited by jun_aka_pekto (24263 posts) -

Payback time. A group of Loners bumrush a couple of bandits (yellow blips in minimap) after the latter ambushed two other Loners. Me? I just want to loot bodies. I did scramble to get of the line of fire. And....making deals with the enemy.

It's nice to see NPCs actually reloading their guns and reviving wounded comrades. They also will finish off wounded enemies.....

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#331 Edited by jun_aka_pekto (24263 posts) -

One thing I like with STALKER: Call of Pripyat is the unpredictability of events outside the main missions. It's never exactly the same. That extends to the mods. For example, on my first two playthroughs with the STCoP, I was able to get my hands on an M240 SAW light machine gun early in the game. In this playthrough, I'm well past the halfway point and I have yet to see an M240 show up anywhere. I was hoping Owl would be selling it by now. Nope.

Anyway, I really love the setting, especially the shipwrecks in Zaton. I never get tired of looking at them. The graphics may be old. But, do they look good, even if they're a mod (Absolute Nature v4.04).

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#332 Edited by organic_machine (9942 posts) -

@jun_aka_pekto said:

ShoC is such a pain to play. Still glitchy after all these time. Clear Sky is somewhat better. Lost Alpha would be great if the developer didn't design it to piss off the player as much as possible. CoP and CoC are the definitive STALKER games to me. The old Cold War era vibes is a nice touch.

Dude, I love reading your updates to this thread.

Completely agreed. ShoC is rough (at least the second half of the game). Playing Oblivion Lost 3.1 for ShoC right now and UGH what a mess that mod pack is. The original OL 2.2 was (and still is) one of my favorite gaming experiences ever. But boy they changed a lot of stuff in 3.1 for the worse. We're talking Military and Monolith over the entire Zone. Very little Duty presence. Almost zero Freedom. Unbalanced and glitchy. Radar is flat out not fun. Pripyat is a Controller spawn-fest. Enemies "Level up" with the player, Bethesda style. Designed to be "more realistic" but has almost none of the nuance or balance from MISERY (which IMO was pretty unbalanced to begin with, lol).

But artifact transmutation is as enjoyable as ever. I would love to play a version of Call of Pripyat with a radically expanded artifact system (with perhaps a more complicated transmutation system).

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#333 Posted by warmblur (911 posts) -

F.E.A.R. Combat, man so much nostalgia playing this in 2018 kinda feels like going back in time which is a very good thing.

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#334 Edited by jun_aka_pekto (24263 posts) -
@organic_machine said:

Dude, I love reading your updates to this thread.

Completely agreed. ShoC is rough (at least the second half of the game). Playing Oblivion Lost 3.1 for ShoC right now and UGH what a mess that mod pack is. The original OL 2.2 was (and still is) one of my favorite gaming experiences ever. But boy they changed a lot of stuff in 3.1 for the worse. We're talking Military and Monolith over the entire Zone. Very little Duty presence. Almost zero Freedom. Unbalanced and glitchy. Radar is flat out not fun. Pripyat is a Controller spawn-fest. Enemies "Level up" with the player, Bethesda style. Designed to be "more realistic" but has almost none of the nuance or balance from MISERY (which IMO was pretty unbalanced to begin with, lol).

But artifact transmutation is as enjoyable as ever. I would love to play a version of Call of Pripyat with a radically expanded artifact system (with perhaps a more complicated transmutation system).

I don't think artifact transmutation is implemented in any of the retail STALKER games. I first encountered it in STALKER: Lost Alpha DC. It's an interesting feature to have. But, it was sort of slow in Lost Alpha DC. So, I never used it much.

Personally, my favorite mod is Call of Chernobyl. I can fire weapons and defend the Skadovsk from the upper decks. The ship is a natural fortress. Practically, all factions pay a visit. The Monolith troops seem to like visiting when it's foggy and zombies are in the area.

The early part of CoC can be ridiculous sometimes. I just earned an AK-74 and visited the Skadovsk for the first time. The next thing I knew, heavily equipped Monolith troops were taking potshots at me with full-blown Gauss rifles and RPG-7s, plus some AS VALs.

One time, I noticed a message saying a bounty has been placed on the player character's head. Soon after, a bunch of Monolith surrounded the ship (Skadovsk). I counted 14 red blips on the binoculars. ;)

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#335 Posted by phbz (3731 posts) -

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#336 Edited by KBFloYd (20770 posts) -

finally doing the DLC. cranky kong sleep ability is OP. donky kong can throw enemies like a boss.

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#337 Posted by carljohnsonCJ (229 posts) -

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#338 Edited by jun_aka_pekto (24263 posts) -

Replaying STALKER: Clear Sky minus the Complete Mod. The mod suppressed too much the bandit gun battles. I don't like the faction stuff during the campaign. But, I think they're a good addition once I'm in free-explore.

He He. I'm running Clear Sky with the SRP mod. I don't know what the mod makers were thinking. But, they put in an option to enable HUD-less play. However, they also added temporary God-mode while playing HUD-less. ;)

Oooookay.