Article by IGN. A little surprised there hasn't been a thread on this yet.
Anyway, as the title said, Destiny 2 did not rake in as much money as Activision would have liked - that presumably include sales of base game, expansions and microtransactions. Certainly explains why they're giving the base game away on PC right now.
No real surprise for me. After the sky-high hype for the first game, there was always going to be a let-down for the sequel. Worse yet, I remember following the news leading up to the launch and seeing nothing but talks about incremental improvements over Destiny 1 - things I thought could have been done through patches or expansion packs instead of a full sequel. It all just didn't sound very exciting or hype-worthy at all. Some post-launch controversies over monetization also didn't help.
And now that I've played it myself, I've concluded that it's just an MMO-ified Borderlands meets Call of Duty with less personality. Solid, but all too familiar, and not much really going for it. My desire to keep playing was already eroding even before today. Now that both Fortuna for Warframe AND Vampire Coast for Total War: Warhammer II have dropped on the same day (FML), my desire has dropped to near zero.
They say they are reviewing ways to "re-engage" with players. It would be mildly fascinating to see what they'll do, at least. I heard Forsaken improves it by a lot. Maybe I'll pick it up once it gets a discount - if I have some spare cash. Maybe. I'm just really that dispassionate about it.